The Clarkive

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The Clarkive

The ClarkiveThe ClarkiveThe Clarkive
Home
Writing
  • Essays
  • Reviews
  • Short Stories
Gaming
  • Concepts / Specs
  • Levels
  • Processes
Contact
About
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    • Essays
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  • Gaming
    • Concepts / Specs
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About

I’m Clark Wyatt, a Senior Video Game Designer and Live Ops specialist with over 20 years of experience creating and operating free-to-play, mobile, and live-service games. My career spans major publishers and licensed IPs including Warner Bros., Disney, WWE, Nickelodeon, and SpongeBob, where I’ve led the design of progression systems, live-ops events, game economies, and player engagement loops that keep games thriving long after launch. 


Whether I’m writing detailed feature specs, tuning reward structures, or partnering with product, engineering, art, and UX teams, my focus is always the same: building player-first systems that balance creativity, data, and business goals to ship successful, scalable games. 🎮 

Experience

Warner Bros. Games - San Francisco

Designer III

Oct 2024 - December 2025

DC Worlds Collide (iOS, Android)

  • Designed and balanced live ops events, reward structures, and progression systems to improve engagement and retention
  • Created missions and meta systems supporting seasonal content and ongoing updates
  • Authored clear feature specs and design documentation for UI/UX, engineering, and QA; partnered with PMs to iterate using analytics
  • Led cross-disciplinary coordination across narrative, art, engineering, production, and publishing to ensure cohesive live events and smooth seasonal releases


Kung Fu Factory

Lead Designer

Jan 2012 - June 2023

Unreleased Disney Project (iOS, Android), Nickelodeon Kart Racers (iOS, Android), NBA Ball Stars (iOS, Android), Hotel Transylvania Blast (iOS, Android), Hotel Transylvania Monsters (iOS, Android), Pacific Rim: Breach Wars (iOS, Android), WWE Champions (iOS, Android), SpongeBob Moves In (iOS, Android)

  • Led creative vision and systems design across multiple live-service mobile games from concept through live ops
  • Designed progression, economy, monetization, and event systems supporting long-term retention
  • Pitched game concepts and systems to executives and licensors; translated approvals into production-ready specs
  • Collaborated cross-functionally to manage scope, timelines, and technical constraints


Walt Disney Interactive Media

Producer

Aug 2004 - May 2008

  • Managed the full development lifecycle from planning through release, coordinating design, engineering, art, and QA to deliver projects on time and on budget
  • Partnered with marketing to define product strategy and create promotional and store-exclusive assets that effectively positioned the game
  • Led cross-team efforts with QA and external development partners to resolve standards and gameplay issues
  • Collaborated directly with licensors and stakeholders to align expectations, communicate risks, and maintain delivery confidence


Vivendi Universal Games | Knowledge Adventure

Associate Producer

Mar 2002 - Aug 2004

  • Managed financial operations including milestone and vendor payments across multi-million-dollar projects
  • Prepared green-light, product review, and weekly status presentations for senior leadership
  • Reviewed milestone deliverables to ensure contractual and production requirements were met
  • Supported production planning through design analysis and competitive research across multiple titles

QA Tester

  • Tracked, processed, and reported bugs and defects to support efficient product development and resolution
  • Executed functional, compliance, and standards testing to ensure adherence to technical and third-party requirements
  • Created and maintained test suites to improve coverage and support team efficiency


THQ

Aug 2001 - Mar 2002

QA Tester

  • Responsible for tracking, processing and reporting bugs to product development team
  • Evaluated program features and playability
  • Tested titles for foreign localization as necessary

                   Download / Print Resume

Education

SOUTHERN NEW HAMPSHIRE UNIVERSITY

Bachelor of Arts - BA, English and Creative Writing

2015 - 2018

Skills

Adobe Photoshop - Create mockups for concepts, specs, and presentations

Google Apps - Concepts, specs & instructions, scheduling, presentations

Jenkins - Kick off device builds as well as ODL (On Demand Loose) compile

Jira - Track my tasks, create & verify issue tickets, etc.

Leanplum - Set up variables / segmentation, A/B tests, interstitials

Microsoft Office - Mainly use Excel to edit design blueprints

Perforce - Commit like a boss

Periscope - Run Queries to ascertain data on engagement, monetization, etc. 

Unity - Use proprietary level editor to create levels, export localization


These are the most pertinent skills but always looking to add more to my "Desktop!"

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