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The Clarkive

The ClarkiveThe ClarkiveThe Clarkive
Home
Writing
  • Essays
  • Reviews
  • Short Stories
Gaming
  • Concepts / Specs
  • Levels
  • Processes
Contact
About
More
  • Home
  • Writing
    • Essays
    • Reviews
    • Short Stories
  • Gaming
    • Concepts / Specs
    • Levels
    • Processes
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  • About
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  • Writing
    • Essays
    • Reviews
    • Short Stories
  • Gaming
    • Concepts / Specs
    • Levels
    • Processes
  • Contact
  • About

About

Experience

PRODUCT MANAGER / LEAD DESIGNER

Kung Fu Factory

Jan 2012 - June 2023


  • Develop the overall creative vision for the game, working with the development team to ensure it remains consistent and cohesive from concept to release and beyond
  • Collaborate with the development team including producers, programmers, designers, and artists, to ensure the creative vision is in line with the game's technical capabilities
  • Pitch game concepts, mechanics, and systems to stakeholders including executives, publishers, and investors, then design detailed specs as blueprints for team to follow
  • Monitor game's budget, scope, and timeline effectively by maintaining clear, consistent communication between stakeholders, production, and development teams
  • Investigate industry trends and developments to ensure the game's creative vision is competitive and relevant


PRODUCER

Walt Disney Interactive Media

Aug 2004 - May 2008


  • Managed entire development cycle from planning to release, coordinating the work of designers, programmers, artists, and QA to ensure project was on time and budget
  • Developed a product strategy with marketing to effectively showcase the game by creating evocative promotional materials as well as store-centric exclusive assets
  • Provided extensive design and gameplay feedback to improve overall user experience
  • Coordinated the efforts of the QA Lead and external development team to resolve standards & game play issues
  • Collaborated with licensors to confirm expectations; communicated risks to stakeholders


ASSOCIATE PRODUCER

Vivendi Universal Games

Oct 2002 - Aug 2004


  • Managed financial activity, including milestone & vendor payments, for numerous multi-million dollar projects
  • Created product presentations (green-light, product review, weekly updates) for senior staff meetings
  • Assisted Producer in providing both macro and micro level design for multiple titles
  • Reviewed milestone deliverables to ensure all contract obligations had been satisfied
  • Analyzed competitive products and provided production team with in-depth critique
  • Fostered relationships with internal teams (Marketing, PR) by providing all necessary game assets 


QUALITY ASSURANCE TESTER

Vivendi Universal / Knowledge Adventure

Mar 2002 - Oct 2002


  • Responsible for tracking, processing and reporting bugs to product development team
  • Executed tests to confirm all products adhered to technical requirements and 3rd party user guidelines
  • Wrote suites based on program content and functionality to assist other testers
  • Researched competitive products, making suggestions to improve own product's overall quality


QUALITY ASSURANCE TESTER

THQ Inc

Aug 2001 - Mar 2002


  • Responsible for tracking, processing and reporting bugs to product development team
  • Evaluated program features and playability
  • Tested titles for foreign localization as necessary

                   Download / Print Resume

Education

SOUTHERN NEW HAMPSHIRE UNIVERSITY

Bachelor of Arts - BA, English and Creative Writing

2015 - 2018


CALIFORNIA STATE UNIVERSITY, LOS ANGELES

English Language and Literature, Creative Writing Emphasis

1993 - 1995


SAN DIEGO STATE UNIVERSITY

English Language and Literature, Film Emphasis

1991 - 1993

Skills

Adobe Photoshop - Create mockups for concepts, specs, and presentations

Google Apps - Concepts, specs & instructions, scheduling, presentations

Jenkins - Kick off device builds as well as ODL (On Demand Loose) compile

Jira - Track my tasks, create & verify issue tickets, etc.

Leanplum - Set up variables / segmentation, A/B tests, interstitials

Microsoft Office - Mainly use Excel to edit design blueprints

Perforce - Commit like a boss

Periscope - Run Queries to ascertain data on engagement, monetization, etc. 

Unity - Use proprietary level editor to create levels, export localization


These are the most pertinent skills but always looking to add more to my "Desktop!"


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