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The Clarkive

The ClarkiveThe ClarkiveThe Clarkive
Home
Writing
  • Essays
  • Reviews
  • Short Stories
Gaming
  • Concepts / Specs
  • Levels
  • Processes
Contact
About
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  • Home
  • Writing
    • Essays
    • Reviews
    • Short Stories
  • Gaming
    • Concepts / Specs
    • Levels
    • Processes
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  • About
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  • Writing
    • Essays
    • Reviews
    • Short Stories
  • Gaming
    • Concepts / Specs
    • Levels
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  • About

About

Experience

Warner Bros. Games - San Francisco                                                              Oct 2024 - Present

Designer III

DC Worlds Collide (iOS, Android)

  • Developed and balanced event reward structures and progression systems to drive engagement and retention
  • Designed engaging missions, challenges, and meta systems to support ongoing live ops content
  • Authored clear design documentation and feature specs for cross-disciplinary teams (UI/UX, engineering, QA)
  • Coordinated with narrative, art, and publishing teams to produce cohesive, on-brand live events
  • Worked closely with PMs, engineers, and artists to ensure smooth rollout of live events and updates


Kung Fu Factory                                                                                           Jan 2012 - June 2023

Lead Designer

Unreleased Disney Project (iOS, Android), Nickelodeon Kart Racers (iOS, Android), NBA Ball Stars (iOS, Android), Hotel Transylvania Blast (iOS, Android), Hotel Transylvania Monsters (iOS, Android), Pacific Rim: Breach Wars (iOS, Android), WWE Champions (iOS, Android), SpongeBob Moves In (iOS, Android)

  • Develop the overall creative vision for the game, working with the development team to ensure it remains consistent and cohesive from concept to release and beyond
  • Collaborate with the development team including producers, programmers, designers, and artists, to ensure the creative vision is in line with the game's technical capabilities
  • Pitch game concepts, mechanics, and systems to stakeholders including executives, publishers, and investors, then design detailed specs as blueprints for team to follow
  • Monitor game's budget, scope, and timeline effectively by maintaining clear, consistent communication between stakeholders, production, and development teams
  • Investigate industry trends and developments to ensure the game's creative vision is competitive and relevant


Walt Disney Interactive Media                                                                      Aug 2004 - May 2008

Producer

  • Managed entire development cycle from planning to release, coordinating the work of designers, programmers, artists, and QA to ensure project was on time and budget
  • Developed a product strategy with marketing to effectively showcase the game by creating evocative promotional materials as well as store-centric exclusive assets
  • Provided extensive design and gameplay feedback to improve overall user experience
  • Coordinated the efforts of the QA Lead and external development team to resolve standards & game play issues
  • Collaborated with licensors to confirm expectations; communicated risks to stakeholders


Vivendi Universal Games | Knowledge Adventure                                        Mar 2002 - Aug 2004

Associate Producer

  • Managed financial activity, including milestone & vendor payments, for numerous multi-million dollar projects
  • Created product presentations (green-light, product review, weekly updates) for senior staff meetings
  • Assisted Producer in providing both macro and micro level design for multiple titles
  • Reviewed milestone deliverables to ensure all contract obligations had been satisfied
  • Analyzed competitive products and provided production team with in-depth critique
  • Fostered relationships with internal teams (Marketing, PR) by providing all necessary game assets 


QA Tester

  • Responsible for tracking, processing and reporting bugs to product development team
  • Executed tests to confirm all products adhered to technical requirements and 3rd party user guidelines
  • Wrote suites based on program content and functionality to assist other testers
  • Researched competitive products, making suggestions to improve own product's overall quality


THQ                                                                                                              Aug 2001 - Mar 2002

QA Tester

  • Responsible for tracking, processing and reporting bugs to product development team
  • Evaluated program features and playability
  • Tested titles for foreign localization as necessary

                   Download / Print Resume

Education

SOUTHERN NEW HAMPSHIRE UNIVERSITY

Bachelor of Arts - BA, English and Creative Writing

2015 - 2018


CALIFORNIA STATE UNIVERSITY, LOS ANGELES

English Language and Literature, Creative Writing Emphasis

1993 - 1995


SAN DIEGO STATE UNIVERSITY

English Language and Literature, Film Emphasis

1991 - 1993

Skills

Adobe Photoshop - Create mockups for concepts, specs, and presentations

Google Apps - Concepts, specs & instructions, scheduling, presentations

Jenkins - Kick off device builds as well as ODL (On Demand Loose) compile

Jira - Track my tasks, create & verify issue tickets, etc.

Leanplum - Set up variables / segmentation, A/B tests, interstitials

Microsoft Office - Mainly use Excel to edit design blueprints

Perforce - Commit like a boss

Periscope - Run Queries to ascertain data on engagement, monetization, etc. 

Unity - Use proprietary level editor to create levels, export localization


These are the most pertinent skills but always looking to add more to my "Desktop!"


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