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The Clarkive

The ClarkiveThe ClarkiveThe Clarkive
Home
Writing
  • Essays
  • Reviews
  • Short Stories
Gaming
  • Concepts / Specs
  • Levels
  • Processes
Contact
About
More
  • Home
  • Writing
    • Essays
    • Reviews
    • Short Stories
  • Gaming
    • Concepts / Specs
    • Levels
    • Processes
  • Contact
  • About
  • Home
  • Writing
    • Essays
    • Reviews
    • Short Stories
  • Gaming
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  • About

Processes

Legends Reborn - Testing Recommendations

04/03/23 - This document details best practices for testing Legends Reborn including test station setup, test pairing and deck configuration, video naming convention, and test case setup as well as potential test issue and resolutions.

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Kung Fu Factory - QA Testing Guidelines

03/06/23 - This document serves as a list of best practices to try and adhere to while testing. While there may be certain scenarios that require a tester to perform more rigorous testing, supply more documentation and / or supplemental materials, and maybe even put on their sleuthing cap to try and narrow down the cause, for the most part a tester should be documenting exactly WHAT happens rather than speculate WHY it is happening.

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Pacific Rim - Live Ops Strategy

03/22/22 - This document details all content involved in putting together a Live Ops strategy for Pacific Rim, as well as an Appendix with links to instructional videos and other supporting documentation to help build all this content.

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NBA Ball Stars - Instructions - Sidebar Links

06/29/21 - This doc provides detailed instructions on how to create a Sidebar Link that can deep link to a Store or Game Mode asset and involves Excel blueprints.

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NBA Ball Stars - Instructions - A/B Tests

05/10/21 - This doc provides detailed instructions on how to create an A/B Test which involves Excel blueprints, Leanplum, and our Brick proprietary data deployment tool.

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Hotel Transylvania Blast - 2020 Live Ops Calendar

01/04/21 - This at-a-glance calendar contains a Live Ops overview detailing all the components for each month (major and minor features w/ KPI goals, A/B Tests, Characters, Levels, Store content and marketing assets), as well as separate tabs for all pertinent game data.

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Hotel Transylvania Blast - Instructions - Offers

07/21/20 - This doc provides detailed instructions on how to create an Offer for Monster Blast which includes setting up Leanplum segmentation and using Unity's Localization tool.

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Hotel Transylvania Blast - CS Chest Guide

05/01/20 - Created to help CS agents better understand what to reward customers, this doc details all the different chests in Monster Blast, what each one contains complete with drop rates. 

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Hotel Transylvania Blast - Level Editor Improvements

03/26/20 - This brief lists out a number of desired improvements to make life easier for Monster Blast designers by improving efficiency while creating levels.

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WWE Champions - Test Event Instructions

09/29/17 - This extensive presentation details how to set up test events for Faction Feud, Gacha, Gauntlet Blitz, PVE, PVP, and RBEs (Rules Based Events).

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Breaking Bad - Customer Service Tool Evaluation

03/29/16 - A detailed analysis of all the functions of the CS tool with open issues as well as recommended improvements and desired customization for this product.

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Breaking Bad - Rally & Reinforce Instructions

02/02/16 - A brief with color coded visuals detailing how to perform the Rally and Reinforcement actions in the Breaking Bad game.

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