09/03/19 - Aimed at improving retention, engagement and potentially monetization, this doc details the special limited time monthly Events where players can complete different Goals each day to collect Monster Pieces for an exclusive Character.
07/23/19 - This doc details a simpler feature aimed at improving player excitement regarding Monster collection, after determining that our existing Quest system was too midcore for game.
07/16/19 - This spec details an ad monetization spot on the Prematch screen where players can watch a short video to start the next level with their Monster's Power charged.
07/01/19 - This spec details how to improve the badging experience for Monsters & Quests section so players will get alerted when something is actionable; improves engagement.
06/28/19 - This brief details different ways we can make Hearts (lives) more easily available to the player for purchase in hopes of driving monetization.
06/27/19 - This spec details an ad monetization spot on the Home screen where players can watch a short video to earn Coins (Soft Currency used for most transactions in the game).
06/04/19 - This spec details an ad monetization spot where players can watch a short video to earn Hearts (lives).
03/01/19 - This spec details each Monster's special Power, its Gem color and cost, and other important information like target obstacles and order of priority.
01/04/19 - The "Bible" for the game, this design document contains all pertinent information for the title including its Story, Pillars, Gameplay Modes, Meta, etc.
12/14/18 - Details all the game play objects and how they are themed for the Hotel Transylvania brand including the Gems, Specials, Boosts, and Obstacles, as well as UI elements.
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