11/02/18 - Aimed at improving retention, this brief provides details on how to implement a Skip Tutorial feature so more seasoned players can jump right into the action.
09/05/18 - This request doc is the first step in a Live Ops event, detailing the art needed to make all areas of the game spooky, including the Home, Battle, Map screens and more.
04/24/18 - This brief is a good example of having to pivot during production to improve a system and make it fit better within the game.
02/09/18 - This brief details all the different gem types in the game and their abilities.
02/06/18 - This script details the FTUE (First Time User Experience) including the dialogue between characters and the game elements each Battle and Meta segment teaches.
01/08/18 - The "Bible" for the game, this design document contains all pertinent information for the title including its Story, Pillars, Gameplay Modes, Meta, etc.
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