04/04/22 - This document details a new track collectible, Pizza Boxes, their impact (quite literally) on the player’s Kart, how to collect Pizza Slices from them, and the rewards they yield. It concludes with the UI / UX ramifications this feature will add.
03/04/22 - This document details a more frictionless FTUE that not only spaces out the lessons better like Mario Kart while attempting to stop the action less. It first illustrates the steps in Mario Kart’s tutorial and then proposes what we can do in NKR.
01/11/22 - The purpose of this spec is to solve the problem that races start to feel too repetitive by adding fun, intuitive gameplay elements that are simple to learn but become progressively more challenging with track difficulty.
11/09/21 - This document details several of the most popular ad monetization spots we could implement for NKR, keeping in mind the majority of players will be organic, and the majority of those, minors. The ideology of this doc is not the old strategy of making players suffer through repeated ads just to continue, but rather giving them the choice to watch a brief spot for benefits.
11/05/21 - This document proposes a new design and functionality for the Slime Boost that will not only make it easier to activate, it will also remedy the frustration caused by the current control scheme.
11/02/21 - This document prioritizes a list of proposed meta improvements for NKR that will not only give better transparency as to how a player performs in races, it also ties together existing game systems like RBEs and Challenges better and will also achieve the ultimate goals of retention and both horizontal and vertical Kart growth.
10/26/21 - Self Explanatory, this doc details design feedback for NKR including UI / UX suggestions.
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