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The Clarkive

The ClarkiveThe ClarkiveThe Clarkive
Home
Writing
  • Essays
  • Reviews
  • Short Stories
Gaming
  • Concepts / Specs
  • Levels
  • Processes
Contact
About
More
  • Home
  • Writing
    • Essays
    • Reviews
    • Short Stories
  • Gaming
    • Concepts / Specs
    • Levels
    • Processes
  • Contact
  • About
  • Home
  • Writing
    • Essays
    • Reviews
    • Short Stories
  • Gaming
    • Concepts / Specs
    • Levels
    • Processes
  • Contact
  • About

Concepts / Specs

WWE Champions - Tag Team Tuesday Gacha

05/30/17 - This Offer synopsis details an extremely rare, limited time gacha to help bolster May's soft revenue while incentivizing potentially disenfranchised players; improves conversion.

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WWE Champions - "The Greatest" Tourney Offer Strategy

03/20/17 - This brief details the special Offers to run during Wrestlemania and it's "The Greatest" tournament, offering 1-time only packages to drive conversion / monetization.

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WWE Champions - PVE > Gauntlet Blitz > Store Loop

11/29/16 - This doc demonstrates how we can logically direct players to different game modes to gain currency for gacha pull to provide rewarding experience that drives players to the Store.

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WWE Champions - Match Conditions PRD

11/10/16 - This product requirements doc specifies how we can bolster our existing blueprint system to support match conditions including Time Limit, Move Limit, Falls Limit, etc.

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WWE Champions - Mass Messaging & Mail Cleanup

10/14/16 - The Mail and Mass Messaging features needed some modifications to improve user visibility and readability as well as enhanced functionality with the ability to add attachments, deep links, art assets, text customization, customize fields, etc.

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WWE Champions - Submission Holds V2

09/02/16 - This brief details how to improve a fundamentally broken mechanic to not only mix up the gameplay, but also give the game these wonderfully tense moments true to the WWE.

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WWE Champions - Prematch V2 - Links & Boosts Polish

09/01/16 - This brief details the addition of several Boosts and Link Bonuses being added to the game's Prematch screen based on wrestler Era, Brand, Family, Stable, Country or Tag Team.

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WWE Champions - Superstar Class Redesign

08/03/16 - This doc details the blueprint and art changes needed to support being able to have multiple versions of the same Superstar, to improve engagement and monetization.

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WWE Champions - 1st Impressions

06/01/16 - A thorough analysis of every aspect of the game including FTUE, UI & UX, gameplay, and game modes, as well as suggestions for future game updates.

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