05/30/17 - This Offer synopsis details an extremely rare, limited time gacha to help bolster May's soft revenue while incentivizing potentially disenfranchised players; improves conversion.
03/20/17 - This brief details the special Offers to run during Wrestlemania and it's "The Greatest" tournament, offering 1-time only packages to drive conversion / monetization.
11/29/16 - This doc demonstrates how we can logically direct players to different game modes to gain currency for gacha pull to provide rewarding experience that drives players to the Store.
11/10/16 - This product requirements doc specifies how we can bolster our existing blueprint system to support match conditions including Time Limit, Move Limit, Falls Limit, etc.
10/14/16 - The Mail and Mass Messaging features needed some modifications to improve user visibility and readability as well as enhanced functionality with the ability to add attachments, deep links, art assets, text customization, customize fields, etc.
09/02/16 - This brief details how to improve a fundamentally broken mechanic to not only mix up the gameplay, but also give the game these wonderfully tense moments true to the WWE.
09/01/16 - This brief details the addition of several Boosts and Link Bonuses being added to the game's Prematch screen based on wrestler Era, Brand, Family, Stable, Country or Tag Team.
08/03/16 - This doc details the blueprint and art changes needed to support being able to have multiple versions of the same Superstar, to improve engagement and monetization.
06/01/16 - A thorough analysis of every aspect of the game including FTUE, UI & UX, gameplay, and game modes, as well as suggestions for future game updates.
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